However, before region attachments can be created, Spine needs to know where to find the skeleton's image files. The first step to setting up a skeleton is to bring in each image as a region attachment, which is a simple, rectangular image that is attached to a bone. Otherwise, each image will need to be positioned manually in Spine. If your images are on separate layers in Photoshop, Affinity Designer, or another image editor, a lot of time can be saved by using a script to bring them into Spine in the right positions. Each part of the skeleton that will move independently needs to be a separate image file. Spine is not an image editor, so you will need to use your favorite image editing software to create the art for your skeleton. If your images are already in a texture atlas, it can be unpacked.Ī skeleton can have attachments that reference image files. Spine works only with individual image files.
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